Our unique capabilities rest upon the collective experience of our safety professionals who have represented construction companies working in various trades and contractual roles as well as various types of manufacturing and service industries. Safety Resources combines our staff expertise, capabilities and understanding of "the business of safety" to provide your company with practical risk management solutions. Our expertise enables us to identify potential risks and communicate them to your management and personnel to achieve the appropriate balance required between production and safety. This lesson plan and its associated activities are correlated to the. Inspect electricity, compressed air spaces, and. Utilize this safety audit checklist in Safet圜ulture to do the following: Review confined spaces, working at height areas, and restricted access areas. Our goal is to encourage and educate to ensure employees buy-in to safety and to foster a relationship that encourages compliance and safe behaviors. The process involves collecting information by interviewing staff members, reviewing documents, and visually inspecting the worksite. Keywords: road safety audit, school zone. Use this site audit checklist to identify which construction activities are at risk and check common hazards on sites. Safety Resources will team with your project and/or facilities management team to provide a comprehensive audit of the ongoing activities of your personnel, subcontracted workforce and general site/facility conditions at your project/facility. Auditors should look to see whether weaknesses identified by previous audits and inspections have been corrected. A safety inspection is a scheduled inspection of a plant area, conducted by the plant supervisor or plant management member, one of the plant employees and a.
0 Comments
It also highlights the fact that, in death metal, it's not where you're from that matters, but how you sound. This telling quote points to the sense of spectacle-and fiction, for God's, or, uh Satan's sake-that's so important with this music. It's probably completely more fascinating than my home state of South Carolina." Live, the sight of this band-fronted by a trio of grunting, growling men wrestling impossibly dense and complex riff mutations from their fretboards at warp speed-is legitimately awe-inspiring.Īsked what it was about ancient Egypt that grabbed his fascination, Nile frontman Karl Sanders responds, "I think the monumental, grandiose scale of it all-it's completely larger than life. Nile in particular managed to do so while also adding layers of orchestration-chants, gongs, authentic Egyptian folk instruments-that were new to the genre and, amazingly enough, didn't sound terrible. These new extreme bands helped to up the death metal ante to new levels of insanity, inspired by the bionic musicianship of pioneers Morbid Angel and bolstered by superhuman chops and stamina. At the time, heavy-hitters Carcass, Napalm Death, and Entombed were then moving in a less-extreme direction (to the chagrin of stubborn fans), while meat-and-potatoes standbys such as Obituary were becoming old news with the rise of the more majestic, atmospheric black metal bands from Norway. But it's no joke.Įgyptology obsessions aside, Nile are representative of the wave of second-generation bands-along with the likes of Brazil's Krisiun, Canada's Cryptopsy and Kataklysm, and current tourmates Vader-that came to death metal's rescue in the late '90s as the original platoon had begun to lose steam. To the outsider, their premise will probably seem a little ridiculous: Four burly guys from South Carolina writing meticulously researched songs about ancient Egypt, then delivering them in an indecipherable torrent of blasting drums and lower-than-low vocals. In the cult underworld of death metal, Nile are currently one of the genre's most recognized bands, alongside elder statesmen Morbid Angel and perennially tasteless popularizers Cannibal Corpse. England's Carcass and Napalm Death Florida's Death, Deicide, Morbid Angel, and Obituary and New York's Suffocation and Cannibal Corpse-these heathens took rock 'n' roll to its heaviest, most ludicrous extreme, wowing diehards and repelling everyone else with onslaughts of growled vocals, guttural guitars, and clobbering double-bass drums: The genre's popularity has ebbed and flowed since then, but it's never gotten close to garnering a cultural tombstone. While hair metal was fading and thrash bands like Slayer and Pantera were earning their first gold records, the death metal bands ruled the underground. They've also been written off as sellouts and otherwise left for dead by even their once-faithful old fans.Įntombed were the biggest, baddest band to emerge from the great Swedish death metal explosion of the late '80s and early '90s, which coincided with a worldwide golden age for the gore-obsessed genre. They were one of the original bands on the preeminent Earache label, and they've sold hundreds of thousands of records over the years, even earning a few Swedish Grammy nominations. Plus, for all its strange twists, their decade-and-a-half career neatly parallels that of the genre as a whole. Sure, there are groups that are more popular, influential, and technically dazzling, but none can sum up what's cool about the genre better than these guys did on songs like Clandestine's "Living Dead" or Left Hand Path's "But Life Goes On." But like cockroaches, Lemmy from Motörhead, and death metal itself, Entombed refuse to keel over-they just keep mutating and coming back stronger.Īs a death metal fan, it's hard not to root for Entombed. "Lineup changes, a few managers, a bunch of bookers, fuck-ups from record labels, bus crashes."Īdd to that list of troubles defecting band members, chronic distributor woes, and trend after hostile trend within the metal underground. We've been through a lot of shit," boasts Jörgen Sandström, bassist for Swedish death metal pioneers Entombed. What is the Collagen Boosting Laser treatment?
When attacked, the crew can retreat into the safe room and call for help (which in the case of ships of some countries may include the intervention of military forces). Safe rooms on civilian ships, sometimes called "citadels", are increasingly being installed as a countermeasure against piracy. Warships with CBRN protection generally have a central citadel, with a degree of armour protection as well as a filtered air system. Safe rooms can be hidden behind many household features, such as mirrors, wardrobes, bookcases, sliding bookcases, and even fireplaces. High-end safe rooms may have a gun closet, a biodefense air-filtration system that removes biological and nuclear contaminants, and a panic button that locks down the entire house. Safe rooms are typically stocked with basic emergency and survival items such as a flashlight, blankets, a first-aid kit, water, packaged food, self-defense tools, a gas mask, and a simple portable toilet. In basic safe rooms, a peephole in the door may be used for a similar purpose. There may also be a monitor for external security cameras and an alarm system. Safe rooms may contain communications equipment, such as a cellular telephone, land-line telephone or an amateur radio transceiver, so that law enforcement authorities can be contacted. Sections of either interior or exterior residence walls which are used as walls of the safe room, should be separated from the structure of the residence so that damage to the residence will not cause damage to the safe room.The connections between all parts of the safe room should be strong enough to resist separation by wind.The walls, ceiling, and door of the shelter should withstand wind pressure and resist penetration by wind-borne objects or falling debris.The safe room should be adequately anchored to the foundation to resist overturning and uplift.Other homes have steel doors to one or more bedrooms that can be bolted closed to provide time for security forces to arrive.įor strong storms or tornadoes, a storm safe room must be built to withstand high winds and flying debris, even if the rest of the residence becomes severely damaged or destroyed. In some cities, the entire upstairs area is grilled off, as well as every window and door to the home. Foreign Service members overseas when they are living in cities with a high crime threat. State Department often uses steel grillwork much like a jail to seal off parts of a home used by U.S. Safe rooms in the basement or on a concrete slab can be built with concrete walls, a building technique that is normally not possible on the upper floors of wood-framed structures unless there is significant structural reinforcement to the building. They might also connect to an escape shaft. Some safe rooms may also have externally vented ventilation systems and a separate telephone connection. The hinges and strike plate are often reinforced with long screws. More expensive safe rooms have walls and a door reinforced with sheets of steel, Kevlar, or bullet-resistant fiberglass. Sometimes, the ceiling is reinforced, or gated, to prevent easy access from the attic or from an overhead crawl space. The most basic safe room is simply a closet with the hollow-core door replaced with an exterior-grade solid-core door that has a deadbolt and longer hinge screws and strike-plate screws to resist battering. A mockup of a safe room is shown in the foreground. FEMA Mitigation provides information on building safe rooms inside homes for areas of the United States prone to high winds. Please return items via a signed for or tracked delivery service. If you change your mind about your purchase you have 14 days from the date of receipt to do so and return it to us unopened at your own expense for a full refund after this time we do not accept returns (please note the original shipping costs are non-refundable as these have been passed onto the carrier). If for any reason you wish to return something though, we are happy to help. When shopping with Lime Pro Gaming we want to make this the best experience possible. Lime shall have no liability to you for any failure to deliver goods you have ordered or any delay in doing so or for any damage or defect to goods delivered that is caused by any event or circumstance beyond its reasonable control. In the event that no card has been left please, contact your local depot for further information. Instructions on what to do next will be provided on the calling cards if this is the case. In the unfortunate event that your item has not arrived by the expected delivery date we advise that you first contact your local postal or courier depot to ensure the goods are not awaiting collection, please also ensure that no calling cards or notes have been left stating that a delivery had been attempted. Order has missed the dispatch time of 3pm (Monday-Friday)Ī delay with the carrier (for example severe weather conditions) If such mistakes do occur we will look to resolve the issue as quickly as possible.Ī delay in your item being dispatched could be for a number of reasons including: Please note that we do not compensate in any way for time spent waiting in for deliveries even if they do not arrive, we do however accept that in life, mistakes and circumstances happen that can unfortunately mean that your item may not be delivered on time as requested e.g. Upon signing for the delivery you are accepting the order is correct and in good condition, however, we do understand that you might not be able to open your package straight away as such we allow up to 24 Hours for you to advise us of missing / incorrect items. On the rare occasion that we cannot supply you with an item we will attempt to get in touch with you both via Phone and Email letting you know whats happened, and will supply you with the item as soon as stock becomes available. Once the package has left our Warehouse we no longer have control of the package, however we can contact the Courier on your behalf should intervention be required. Please note that delivery may be delayed by extreme weather and events, such as snow or motorway closures, or at the discretion of our Couriers. We do not directly control the Couriers and cannot organise a specific delivery time for individual orders, however you will receive a tracking email once your order has been collected by the courier. Couriers deliver Monday to Friday approximately between 7am and 6pm, except for bank holidays. Please note that we use third party delivery services as our couriers. We aim to dispatch all packages as quickly as possible, with most being dispatched within 24 hours, though at peak times this may take slightly longer. We offer a Working Day Service meaning our parcels will be dispatched and delivered from Monday - Friday, excluding Bank Holidays. We send all our packages from our Warehouse based in the UK, and send all of our parcels with specially picked couriers to ensure your parcels get to you on time and in one piece.
Eventually you’re seeing ten-minute matches. Then the match time creeps up to two minutes. When players first play Nidhogg matches will be over in a minute or less. Sometimes they stand still, and you run into their sword.) Maybe if you run right at them, they’ll jump? Sometimes, they don’t jump. (This happens, of course, because psyching out your opponent in Nidhogg is about as valuable a technique as stabbing your opponent in Nidhogg. If you press the attack button while jumping, you perform a dive-kick that can knock your opponent down and stun them-yet this action carries the risk of accidental impalement on your opponent’s sword.Īlmost no moment in Nidhogg is funnier for spectators and more emasculating for a player, however, than when one runs directly into the other player’s sword. If a player has no sword, they can punch and kick and crouch-kick their enemy to death. If a player is holding a sword forward at a medium height, and standing still, then they can deflect a thrown blade. So Nidhogg occupies an interesting position, if we’re discussing its rules as a sport: Sometimes (usually?), approaching victory requires you to put yourself onto defense by giving up offense.Īll of the player actions interlock and play with each other in densely cute ways. You’re fighting one opponent at a time, yes, though if you have the lead and the right to advance, “fighting” might mean “running”: Every inch counts. Nidhogg plays out over a series of short-term conflicts inside a long-term conflict. If you throw your sword, now you don’t have a sword. Throw your sword while jumping, if that seems like a thing to do. Tap downward while running to roll through your enemy, and (usually) under his sword. Hold up and press the stab button to throw your sword. By pressing up and down while standing, you can raise or lower your sword. You don’t need to think about the world or the narrative just now: For now, know that the game is mechanically air-tight. You run by a crowd of cheering onlookers, and earn your prize: the right to be eaten by the titular Nidhogg, a dragon-worm-snake-beast which is so cool it turns human sacrifice into an honor worth killing for. If the yellow player gets all the way to the right, the yellow player wins. To win a game of Nidhogg, you must advance to the goal at the ultimate limit of your necessary direction. This is how you end up with so many dead bodies by the end of a game. When one member of the team dies,another rushes to fill in. I like to think they’re all members of a team. Here, you’re free to imagine whatever you want: The players can be clones, or they can be Looney Tunes reincarnations. Move forward far enough, and you’ll find your opponent waiting for you. Once you kill your opponent, you are free to move forward. To kill your opponent, you must stab your opponent (or throw your sword, or kick your opponent and then break their neck). The yellow fencer must advance to the right the orange fencer must advance to the left.Ī player earns the right to advance in their necessary direction only when they have killed their opponent. The left player is a yellow fencer the right player is an orange fencer. It is a spectator-hyper-friendly speed-decision-making exercise wherein the decisions regard position and action. To put it into bland terms, Nidhogg is a two-player competitive one-on-one minimalist electronic sport with a fencing metaphor and the rules of tug of war. Heck, depending on your opponent, it might actually be more fun to watch than it is to play (and I mean that in the best possible way). Nidhogg is that rare breed of videogame that is certainly as fun to watch as it is to play. I have, for many reasons or many others, been to plenty of independent-game-celebrating events in the past four years, so I’ve played Nidhogg many times-and, more importantly, I’ve seen dozens (hundreds) of other people playing Nidhogg against each other. Either that, or you’d know that it has something to do with Norse mythology. Actually, your brain would probably try to convince you it’s something boring, like a Scandinavian band that isn’t very good. I can only imagine what you’d think a Nidhogg is if you are not into independent videogames. If you haven’t attended numerous videogame-related gatherings over the past four years, you might not know what Nidhogg is. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |